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Music Implementation in Wwise

April 17, 2013 @ 7:00 pm - 8:00 pm

With Damian Kastbauer, Wednesday, April 17th

 Using Audiokinetic’s “Wwise Project Adventure” as a template, Damian will demonstrate what functionality is available within the toolset to author, iterate, and audition interactive music with Wwise. General music systems design will be discussed along with specific applications of horizontal and vertical music systems implementations.

This is an excellent opportunity to see the other side of game music.  Even if you don’t plan on implementing your own music, understanding how it’s done will empower you to create more interactive scores and deliver exactly what your clients need.
Damian Kastbauer is a freelance technical sound designer working in games and the author of the Wwise Project Adventure.
When: Wednesday, April 17th
             Arrive between 6:00 and 6:30pm
             Doors close at 6:50 (we’re in a secure building so people won’t be able to arrive late and find their own way in)
             Presentation from 7-8pm
Where:
             SoundLab is located inside Millennium A
             18200 NE Union Hill Rd
             Redmond WA 98052
Directions:  Take 520 to its end and turn right on NE Union Hill Rd.  You’ll pass Swedish Hospital on your left.  The millennium business park is the next set of parking lots on your left.  Taking the second entrance will take you right to the front entrance Millennium A.
Cost: Free

Details

Date:
April 17, 2013
Time:
7:00 pm - 8:00 pm

Venue

SoundLab
18200 NE Union Hill Rd
Redmond, WA 98052 United States
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