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Meet The Composer:
Jeremy Soule's "Soverign"

January 31, 2001 at Glenn Sound Studios.

Audio from this event:

The Seattle Composers Alliance proudly presented another installment of our Meet The Composer series, this time featuring the recent work of Jeremy Soule. Soule made history last August by recording the largest score for a video game to date, utilizing the 100-piece orchestra Northwest Sinfonia at Benaroya Hall with a $200,000 budget (in an industry where sound budgets typically average $30,000).

The score is for the game Soverign, an online multi-player empire-building game, which is capable of holding up to 500 players from countries all over the world. Released by Verant Interactive, the PC game company owned by Sony, Soverign is a follow up to the company's wildly successful PC game EverQuest.

"I'd like to take game music to the level of film," says Soule. Writer Sharon Pian Chan believes he has achieved that goal with Soverign. In the September 3, 2000 issue of The Seattle Times, she wrote:

"The soundtrack [to Soverign] could push game-music composition to a whole new creative level, garnering artistic respect for a genre which, until now, is usually associated with electronically synthesized boppy tunes. Forget about the sophomoric toots of Super Mario Bros. The soundtrack to Sovereign rivals any movie score."

Soule, a Seattle resident, has composed the tracks for games such as Total Annihilation and Icewind Dale, both of which won him best game-score awards from IGN and Gamespot. With Sovereign, he's shooting for the Grammy music awards, which introduced a best new media soundtrack category for next year.

Jeremy Soule discussed this project in detail and the state of gaming music today when he spoke at the SCA's Meet The Composer series.

General Public:$10
SCA Associate Members:$5
SCA Full Members:No Charge

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